Shield Ram
one enemy · power 0.8 · Turn Meter Down 25 % · no cooldown
Team up to 5 · Light and Shadow
Only critical hits hurt the boss, and its armor lowers your Crit chance. Bring Ovalings with a high Crit chance and passives that raise it.
one enemy · power 0.8 · Turn Meter Down 25 % · no cooldown
all enemies · power 0.5 · 60 % Attack Down 25 % for 2 turns · cooldown 3
self · 100 % Defense Up 40 % for 2 turns · cooldown 5
Armor: only critical hits deal damage, everything else bounces off. Against him your critical hit chance is 50 percentage points lower, sure crits always hit.
Immune to stun.
Immune to poison.
| Stage | 1 | 10 | 20 | 30 |
|---|---|---|---|---|
| HP | 55,350 | 74,100 | 93,774 | 105,210 |
| Attack | 1,393 | 1,866 | 2,361 | 2,649 |
| Defense | 1,666 | 2,232 | 2,826 | 3,169 |
| Speed | 116 | 116 | 116 | 116 |
| Stage | 1 | 10 | 20 | 30 |
|---|---|---|---|---|
| Move | 9.22 % | 16 % | 28 % | 52 % |
| Normal Egg | 10 % | 12 % | 15 % | 18 % |
| Rare Egg | 1 % | 1.68 % | 3 % | 5.34 % |
| Epic Egg | 0.04 % | 0.09 % | 0.25 % | 0.65 % |
| Legendary Egg | 0.04 % | 0.08 % | 0.18 % | 0.4 % |
| XP potion | 8.64 % | 11 % | 14 % | 18 % |
| Diamonds on the first win | 25Diamonds | 140Diamonds | 240Diamonds | 340Diamonds |
From stage 30 on, once per week. The same abilities with stronger stats.
Below half health: defense +30 %.
80 diamonds, one Medium XP Potion and one move