Tips and tricks
Every tip follows from the rules of the game.
For new players
Light Ovalings get more Health, Shadow Ovalings more Attack. The rarer the Ovaling, the bigger the bonus.
Only Shadow fights in the Angel Tower, only Light in the Demon Tower. Collect both families to play both.
The very first dungeon win of your account always brings a move.
Angel Tower, Demon Tower and Poison Swamp: a single Ovaling can win the first stages.
Energy refills by one point every 60 seconds up to 100. The Energy Potion goes beyond the maximum.
Insert moves you earned on the page of an Ovaling. Removing is free the first time per slot.
The start quests bring a Rare Egg.
Missed days in the login calendar do not expire.
Secure your guest account: the calendar stops at day 6 for guests, and guest accounts without activity are deleted after 30 days.
Use XP potions on the page of an Ovaling, through its level display.
For experienced players
From stage 30 on, every dungeon has an Ultra form. One win per week from Monday brings 80 diamonds and a move.
Passives drop only in these dungeons: Poison Swamp and Lake of Stillness. One rarity higher here: Lake of Stillness.
The Shield Colossus: only critical hits hurt. Its armor lowers every crit chance by 50 points, sure crits always hit.
The Silent Monk: exactly one Ovaling fights. Each recharge raises the boss's Attack and Health for good.
Toad Queen: resists poison. Her own poison stacks up to three times, and her detonation sets it off at once.
The Sky Dragon: slows your team and pushes back the turn meter. From stage 10 it rages at half health.
Campaign stars depend on the number of turns. 3 stars unlock Fast Forward.
The Gene Score never changes. Level and family bonus raise only the value in battle.
Effects of the same kind do not stack, the stronger one applies. The only exception is the poison in the dungeon Poison Swamp.
The market takes a fee of 10 % and suggests a price when you list something. Energy cannot be traded.