Ovalings English Language

Basics

An Ovaling hatches from an egg. Its ID decides how it hatches: look, stats and free slots. The rolled stats and the Gene Score never change.

Rarity

Every Ovaling has one of 4 rarities. The higher the rarity, the better its stats usually are, the more slots are free and the more often rare parts appear.

  • Normal
    Family bonus
    1 % to 5 %
    Slot 2 free
    10 %
    Slot 3 free
    0.1 %
    Passive slot free
    5 %
    Wings
    25 %
  • Rare
    Family bonus
    6 % to 10 %
    Slot 2 free
    30 %
    Slot 3 free
    1.5 %
    Passive slot free
    15 %
    Wings
    40 %
  • Epic
    Family bonus
    11 % to 15 %
    Slot 2 free
    50 %
    Slot 3 free
    7.5 %
    Passive slot free
    35 %
    Wings
    60 %
  • Legendary
    Family bonus
    16 % to 20 %
    Slot 2 free
    70 %
    Slot 3 free
    21 %
    Passive slot free
    50 %
    Wings
    80 %

Families

2 families are in the game. The egg decides which one is more likely.

  • Light

    Round and cute, with bright colors. Light Ovalings have more Health.

  • Shadow

    Dark fantasy with a violet glow. Shadow Ovalings have more Attack.

Looks

An Ovaling is built from parts. Each part has many base shapes, and sliders from the ID change length, thickness and angle.

  • Body42 shapes
  • Eyes32 shapes
  • Mouth26 shapes
  • Horns12 shapes or none
  • Arms24 shapes
  • Legs24 shapes
  • Tail10 shapes or none
  • Pattern10 shapes or none
  • Ears10 shapes or none
  • Back24 shapes or none

On top of that

  • 1 to 5 eyes in different arrangements
  • 19 kinds of eyebrows
  • 23 hands and 20 feet
  • 24 wing shapes, sometimes two pairs
  • 40 skin materials per family
  • 6 rare colors such as albino or neon

Skin in 4 tiers

Most Ovalings have a plain color. Rarer ones have a rare color or a material, the rarest a moving material.

  • Color75 %
  • Rare color15 %
  • Material8 %
  • Moving material2 %

Stats

6 stats, each in a fixed range. Rarity shifts where a stat usually lands.

  • HP100 to 10,000
  • Attack50 to 1,500
  • Defense25 to 1,000
  • Speed10 to 150
  • Crit Chance1 % to 80 %
  • Crit Damage120 % to 250 %

Gene Score

The average position of all 6 stats within their range, from 0 to 100. It never changes.

Luck

Now and then a stat comes from a lucky roll over the whole range. The app marks it with a star.

Level

Ovalings level up to 50. Each level adds 2 % to Health, Attack and Defense and 1 % to Speed. Experience comes from battles and XP potions. The Gene Score stays the same.

Move slots

Slot 1 always holds the basic attack of the family. Whether slot 2, slot 3 and the passive slot are free is rolled at hatching.

  • Locked slots can be unlocked: slot 2 for 300 diamonds, slot 3 for 800 and the passive slot for 600.
  • Moves and passives can be removed again. The first time per slot is free, after that it costs 150 diamonds for a move and 250 for a passive.