Ovalings English Language

Moves and passives

Moves go into slots 2 and 3, passives into the passive slot. Tap a card to see its full effect.

Moves

Light Thrust

Normal · Light

one enemy · power 1.2 · cooldown 2

Effect
Target
one enemy
  • Deals 120 % of attack as damage.
Cooldown
2 turns

Blinding Spark

Normal · Light

one enemy · power 1.1 · 30 % Attack Down 20 % for 1 turns · cooldown 2

  • Attack Down
Effect
Target
one enemy
  • Deals 110 % of attack as damage.
  • 30 % chance to lower the enemy's attack by 20 % for 1 turn.
Cooldown
2 turns

Stagger Blow

Normal · Light

one enemy · power 1 · Turn Meter Down 20 % · cooldown 2

  • Turn Meter Down
Effect
Target
one enemy
  • Deals 100 % of attack as damage.
  • Lowers the enemy's turn meter by 20 %.
Cooldown
2 turns

Guardian Thrust

Normal · Light

one enemy · power 1 · Shield 10 %, reduces damage by 5 % · cooldown 2

  • Shield
Effect
Target
one enemy
  • Deals 100 % of attack as damage.
  • Gives itself a shield of 10 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
2 turns

Spark Rain

Normal · Light

2 random enemies · power 0.8 · cooldown 2

Effect
Target
2 random enemies
  • Hits 2 random enemies with 80 % attack each.
Cooldown
2 turns

Sheltering Breath

Normal · Light

one ally · Shield 20 %, reduces damage by 5 % · cooldown 3

  • Shield
Effect
Target
one ally
  • Gives the ally a shield of 20 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
3 turns

Light Veil

Normal · Light

ally with the least health · Shield 15 %, reduces damage by 5 % · cooldown 3

  • Shield
Effect
Target
ally with the least health
  • Gives the ally with the least health a shield of 15 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
3 turns

Twin Blessing

Normal · Light

2 random allies · Shield 12 %, reduces damage by 5 % · cooldown 3

  • Shield
Effect
Target
2 random allies
  • Gives the chosen random allies a shield of 12 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
3 turns

Gentle Warmth

Normal · Light

one ally · Heal 15 % · cooldown 3

  • Heal
Effect
Target
one ally
  • Heals the ally for 15 % of max health.
Cooldown
3 turns

Small Mercy

Normal · Light

self · Heal 20 % · cooldown 3

  • Heal
Effect
Target
self
  • Heals itself for 20 % of max health.
Cooldown
3 turns

Morning Dew

Normal · Light

one ally · 100 % Regeneration 6 % for 2 turns · cooldown 3

  • Regeneration
Effect
Target
one ally
  • Gives the ally regeneration for 2 turns: 6 % of max health at the start of each own turn.
Cooldown
3 turns

Vigilance

Normal · Light

self · 100 % Defense Up 25 % for 2 turns · cooldown 3

  • Defense Up
Effect
Target
self
  • Raises its own defense by 25 % for 2 turns.
Cooldown
3 turns

Steadfast

Normal · Light

self · 100 % Attack Up 15 % for 2 turns · 100 % Defense Up 15 % for 2 turns · cooldown 3

  • Attack Up
  • Defense Up
Effect
Target
self
  • Raises its own attack by 15 % for 2 turns.
  • Raises its own defense by 15 % for 2 turns.
Cooldown
3 turns

Encourage

Normal · Light

one ally · 100 % Attack Up 15 % for 2 turns · 100 % Defense Up 15 % for 2 turns · cooldown 3

  • Attack Up
  • Defense Up
Effect
Target
one ally
  • Raises the ally's attack by 15 % for 2 turns.
  • Raises the ally's defense by 15 % for 2 turns.
Cooldown
3 turns

Tailwind

Normal · Light

one ally · 100 % Speed Up 20 % for 2 turns · cooldown 3

  • Speed Up
Effect
Target
one ally
  • Raises the ally's speed by 20 % for 2 turns.
Cooldown
3 turns

Beacon

Normal · Light

one ally · Turn Meter Up 40 % · cooldown 3

  • Turn Meter Up
Effect
Target
one ally
  • Fills the ally's turn meter by 40 %.
Cooldown
3 turns

Light Greeting

Normal · Light

2 random allies · Turn Meter Up 20 % · cooldown 3

  • Turn Meter Up
Effect
Target
2 random allies
  • Fills the turn meter of the chosen random allies by 20 %.
Cooldown
3 turns

Shadow Thrust

Normal · Shadow

one enemy · power 1.3 · cooldown 2

Effect
Target
one enemy
  • Deals 130 % of attack as damage.
Cooldown
2 turns

Twin Claw

Normal · Shadow

one enemy · power 0.65 · 2 hits · cooldown 2

Effect
Target
one enemy
  • 2 hits of 65 % attack each.
Cooldown
2 turns

Shred

Normal · Shadow

one enemy · power 0.4 · 3 hits · cooldown 2

Effect
Target
one enemy
  • 3 hits of 40 % attack each.
Cooldown
2 turns

Critical Bite

Normal · Shadow

one enemy · power 1 · sure crit · cooldown 3

Effect
Target
one enemy
  • Deals 100 % of attack as damage.
  • Always lands a critical hit.
Cooldown
3 turns

Pierce

Normal · Shadow

one enemy · power 1.1 · ignores 30 % defense · cooldown 2

Effect
Target
one enemy
  • Deals 110 % of attack as damage.
  • Ignores 30 % of defense.
Cooldown
2 turns

Dark Shards

Normal · Shadow

2 random enemies · power 0.85 · cooldown 2

Effect
Target
2 random enemies
  • Hits 2 random enemies with 85 % attack each.
Cooldown
2 turns

Shadow Pair

Normal · Shadow

2 random enemies · power 0.45 · 2 hits · cooldown 2

Effect
Target
2 random enemies
  • Hits 2 random enemies with 45 % attack each.
Cooldown
2 turns

Ambush

Normal · Shadow

one enemy · power 1 · +40 % against targets below half health · cooldown 2

Effect
Target
one enemy
  • Deals 100 % of attack as damage.
  • 40 % more damage against targets below half health.
Cooldown
2 turns

Armor Crack

Normal · Shadow

one enemy · power 1 · 40 % Defense Down 20 % for 2 turns · cooldown 2

  • Defense Down
Effect
Target
one enemy
  • Deals 100 % of attack as damage.
  • 40 % chance to lower the enemy's defense by 20 % for 2 turns.
Cooldown
2 turns

Poison Fang

Normal · Shadow

one enemy · power 1.1 · 50 % Poison 4 % for 2 turns · cooldown 2

  • Poison
Effect
Target
one enemy
  • Deals 110 % of attack as damage.
  • 50 % chance to poison the enemy for 2 turns (4 % of max health per turn).
Cooldown
2 turns

Rage Cry

Normal · Shadow

self · 100 % Attack Up 25 % for 2 turns · cooldown 3

  • Attack Up
Effect
Target
self
  • Raises its own attack by 25 % for 2 turns.
Cooldown
3 turns

Blood Pact

Normal · Shadow

self · 100 % Attack Up 35 % for 2 turns · Life Cost 8 % · cooldown 3

  • Attack Up
  • Life Cost
Effect
Target
self
  • Raises its own attack by 35 % for 2 turns.
  • Costs the user 8 % of its max health.
Cooldown
3 turns

Sharpen

Normal · Shadow

self · 100 % Crit Chance Up 30 % for 2 turns · cooldown 3

  • Crit Chance Up
Effect
Target
self
  • Raises its own crit chance by 30 % for 2 turns.
Cooldown
3 turns

Lurk

Normal · Shadow

self · 100 % Speed Up 20 % for 2 turns · cooldown 3

  • Speed Up
Effect
Target
self
  • Raises its own speed by 20 % for 2 turns.
Cooldown
3 turns

Dark Gift

Normal · Shadow

one ally · 100 % Attack Up 20 % for 2 turns · cooldown 3

  • Attack Up
Effect
Target
one ally
  • Raises the ally's attack by 20 % for 2 turns.
Cooldown
3 turns

Vengeance

Normal · Shadow

self · 100 % Counterattack 100 % for 1 turns · cooldown 3

  • Counterattack
Effect
Target
self
  • Gives itself Counterattack for 1 turn: every direct hit is answered with 100 % attack.
Cooldown
3 turns

Blood Hunger

Normal · Shadow

one enemy · power 1.1 · Lifesteal 20 % · cooldown 3

  • Lifesteal
Effect
Target
one enemy
  • Deals 110 % of attack as damage.
  • Heals itself for 20 % of the damage dealt (lifesteal).
Cooldown
3 turns

Shield Wall

Rare · Light

all allies · Shield 10 %, reduces damage by 10 % · cooldown 4

  • Shield
Effect
Target
all allies
  • Gives all allies a shield of 10 % of max health. While it holds, it reduces all damage taken by 10 %.
Cooldown
4 turns

Light Armor

Rare · Light

one ally · Heal 10 % · Shield 10 %, reduces damage by 5 % · cooldown 3

  • Heal
  • Shield
Effect
Target
one ally
  • Heals the ally for 10 % of max health.
  • Gives the ally a shield of 10 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
3 turns

Healing Hand

Rare · Light

one ally · Heal 20 % · 100 % Defense Up 20 % for 2 turns · cooldown 3

  • Heal
  • Defense Up
Effect
Target
one ally
  • Heals the ally for 20 % of max health.
  • Raises the ally's defense by 20 % for 2 turns.
Cooldown
3 turns

Departure

Rare · Light

one ally · Heal 15 % · 100 % Speed Up 20 % for 2 turns · cooldown 3

  • Heal
  • Speed Up
Effect
Target
one ally
  • Heals the ally for 15 % of max health.
  • Raises the ally's speed by 20 % for 2 turns.
Cooldown
3 turns

Clarity

Rare · Light

one ally · Cleanse · Heal 10 % · cooldown 3

  • Cleanse
  • Heal
Effect
Target
one ally
  • Frees the ally from all debuffs.
  • Heals the ally for 10 % of max health.
Cooldown
3 turns

Wake Call

Rare · Light

one ally · Cleanse · Turn Meter Up 30 % · cooldown 3

  • Cleanse
  • Turn Meter Up
Effect
Target
one ally
  • Frees the ally from all debuffs.
  • Fills the ally's turn meter by 30 %.
Cooldown
3 turns

Light Draw

Rare · Light

ally with the least health · Heal 25 % · cooldown 3

  • Heal
Effect
Target
ally with the least health
  • Heals the ally with the least health for 25 % of max health.
Cooldown
3 turns

Light Chain

Rare · Light

3 random allies · Heal 12 % · cooldown 3

  • Heal
Effect
Target
3 random allies
  • Heals the chosen random allies for 12 % of max health.
Cooldown
3 turns

Dusk Watch

Rare · Light

self · 100 % Taunt for 1 turns · Shield 15 %, reduces damage by 5 % · cooldown 3

  • Taunt
  • Shield
Effect
Target
self
  • Taunt for 1 turn: all enemies must attack the user.
  • Gives itself a shield of 15 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
3 turns

Mirror Shield

Rare · Light

one ally · Shield 15 %, reduces damage by 5 % · cooldown 4

  • Shield
Effect
Target
one ally
  • Gives the ally a shield of 15 % of max health. While it holds, it reduces all damage taken by 5 %. It throws 20 % of the absorbed damage back at the attacker.
Cooldown
4 turns

Guardian Bond

Rare · Light

one ally · 100 % Guard Bond 50 % for 2 turns · cooldown 4

  • Guard Bond
Effect
Target
one ally
  • Guard bond with the ally for 2 turns: the user takes 50 % of every hit.
Cooldown
4 turns

Offering

Rare · Light

one ally · Heal 25 % · 100 % Speed Up 15 % for 2 turns · Life Cost 10 % · cooldown 3

  • Heal
  • Speed Up
  • Life Cost
Effect
Target
one ally
  • Heals the ally for 25 % of max health.
  • Raises the ally's speed by 15 % for 2 turns.
  • Costs the user 10 % of its max health.
Cooldown
3 turns

Radiant Slash

Rare · Light

one enemy · power 0.8 · 2 hits · 25 % Stun for 1 turns · cooldown 3

  • Stun
Effect
Target
one enemy
  • 2 hits of 80 % attack each.
  • 25 % chance to stun the enemy for 1 turn.
Cooldown
3 turns

Gleam Strike

Rare · Light

one enemy · power 1.3 · Lifesteal 30 % · cooldown 3

  • Lifesteal
Effect
Target
one enemy
  • Deals 130 % of attack as damage.
  • Heals itself for 30 % of the damage dealt (lifesteal).
Cooldown
3 turns

Soul Rend

Rare · Shadow

one enemy · power 1.7 · ignores 25 % defense · cooldown 3

Effect
Target
one enemy
  • Deals 170 % of attack as damage.
  • Ignores 25 % of defense.
Cooldown
3 turns

Claw Hail

Rare · Shadow

one enemy · power 0.4 · 4 hits · cooldown 3

Effect
Target
one enemy
  • 4 hits of 40 % attack each.
Cooldown
3 turns

Death Blow

Rare · Shadow

one enemy · power 1.4 · sure crit · ignores 20 % defense · cooldown 3

Effect
Target
one enemy
  • Deals 140 % of attack as damage.
  • Always lands a critical hit.
  • Ignores 20 % of defense.
Cooldown
3 turns

Killing Frenzy

Rare · Shadow

one enemy · power 0.7 · 2 hits · sure crit · ignores 20 % defense · cooldown 4

Effect
Target
one enemy
  • 2 hits of 70 % attack each.
  • Always lands a critical hit.
  • Ignores 20 % of defense.
Cooldown
4 turns

Blade Rain

Rare · Shadow

3 random enemies · power 0.4 · 2 hits · cooldown 3

Effect
Target
3 random enemies
  • Hits 3 random enemies with 40 % attack each.
Cooldown
3 turns

Shadow Grip

Rare · Shadow

one enemy · power 0.8 · 2 hits · 50 % Defense Down 25 % for 2 turns · cooldown 3

  • Defense Down
Effect
Target
one enemy
  • 2 hits of 80 % attack each.
  • 50 % chance to lower the enemy's defense by 25 % for 2 turns.
Cooldown
3 turns

Hunt

Rare · Shadow

one enemy · power 1.2 · +60 % against targets below half health · cooldown 3

Effect
Target
one enemy
  • Deals 120 % of attack as damage.
  • 60 % more damage against targets below half health.
Cooldown
3 turns

Sacrifice Bite

Rare · Shadow

one enemy · power 2.1 · Life Cost 10 % · cooldown 3

  • Life Cost
Effect
Target
one enemy
  • Deals 210 % of attack as damage.
  • Costs the user 10 % of its max health.
Cooldown
3 turns

Blood Rage

Rare · Shadow

self · 100 % Attack Up 30 % for 2 turns · 100 % Crit Chance Up 25 % for 2 turns · cooldown 4

  • Attack Up
  • Crit Chance Up
Effect
Target
self
  • Raises its own attack by 30 % for 2 turns.
  • Raises its own crit chance by 25 % for 2 turns.
Cooldown
4 turns

Night Call

Rare · Shadow

all allies · 100 % Attack Up 20 % for 2 turns · cooldown 4

  • Attack Up
Effect
Target
all allies
  • Raises all allies' attack by 20 % for 2 turns.
Cooldown
4 turns

Night Terror

Rare · Shadow

one enemy · power 1.2 · 40 % Stun for 1 turns · cooldown 3

  • Stun
Effect
Target
one enemy
  • Deals 120 % of attack as damage.
  • 40 % chance to stun the enemy for 1 turn.
Cooldown
3 turns

Fear

Rare · Shadow

all enemies · power 0.6 · 50 % Attack Down 25 % for 2 turns · cooldown 4

  • Attack Down
Effect
Target
all enemies
  • Hits all enemies with 60 % attack.
  • 50 % chance to lower all enemies' attack by 25 % for 2 turns.
Cooldown
4 turns

Shadow Cloak

Rare · Shadow

self · 100 % Counterattack 100 % for 2 turns · 100 % Crit Chance Up 20 % for 2 turns · cooldown 4

  • Counterattack
  • Crit Chance Up
Effect
Target
self
  • Gives itself Counterattack for 2 turns: every direct hit is answered with 100 % attack.
  • Raises its own crit chance by 20 % for 2 turns.
Cooldown
4 turns

Bloodletting

Rare · Shadow

one enemy · power 1.4 · Lifesteal 35 % · cooldown 3

  • Lifesteal
Effect
Target
one enemy
  • Deals 140 % of attack as damage.
  • Heals itself for 35 % of the damage dealt (lifesteal).
Cooldown
3 turns

Holy Wall

Epic · Light

all allies · Shield 15 %, reduces damage by 10 % · cooldown 4

  • Shield
Effect
Target
all allies
  • Gives all allies a shield of 15 % of max health. While it holds, it reduces all damage taken by 10 %.
Cooldown
4 turns

Sun Bridge

Epic · Light

all allies · Heal 15 % · Turn Meter Up 15 % · cooldown 4

  • Heal
  • Turn Meter Up
Effect
Target
all allies
  • Heals all allies for 15 % of max health.
  • Fills all allies' turn meter by 15 %.
Cooldown
4 turns

Prayer

Epic · Light

one ally · Revive 30 % · cooldown 5

  • Revive
Effect
Target
one ally
  • Revives a fallen ally with 30 % of max health.
Cooldown
5 turns

Bulwark

Epic · Light

self · 100 % Taunt for 2 turns · 100 % Defense Up 30 % for 2 turns · Shield 15 %, reduces damage by 5 % · cooldown 4

  • Taunt
  • Defense Up
  • Shield
Effect
Target
self
  • Taunt for 2 turns: all enemies must attack the user.
  • Raises its own defense by 30 % for 2 turns.
  • Gives itself a shield of 15 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
4 turns

Take Heart

Epic · Light

one ally · Heal 15 % · Ally Attack 100 % · cooldown 4

  • Heal
  • Ally Attack
Effect
Target
one ally
  • Heals the ally for 15 % of max health.
  • Makes the ally attack at once with 100 % attack.
Cooldown
4 turns

Ray Storm

Epic · Light

all enemies · power 0.7 · 40 % Speed Down 20 % for 2 turns · cooldown 4

  • Speed Down
Effect
Target
all enemies
  • Hits all enemies with 70 % attack.
  • 40 % chance to lower all enemies' speed by 20 % for 2 turns.
Cooldown
4 turns

Glimmer of Hope

Epic · Light

ally with the least health · Heal 30 % · Shield 15 %, reduces damage by 5 % · cooldown 4

  • Heal
  • Shield
Effect
Target
ally with the least health
  • Heals the ally with the least health for 30 % of max health.
  • Gives the ally with the least health a shield of 15 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
4 turns

Purification

Epic · Light

all allies · Cleanse · Heal 10 % · cooldown 4

  • Cleanse
  • Heal
Effect
Target
all allies
  • Frees all allies from all debuffs.
  • Heals all allies for 10 % of max health.
Cooldown
4 turns

Dawn Glow

Epic · Light

all allies · 100 % Regeneration 5 % for 3 turns · cooldown 4

  • Regeneration
Effect
Target
all allies
  • Gives all allies regeneration for 3 turns: 5 % of max health at the start of each own turn.
Cooldown
4 turns

Patron

Epic · Light

all allies · 100 % Guard Bond 30 % for 2 turns · 100 % Defense Up 30 % for 2 turns · cooldown 5

  • Guard Bond
  • Defense Up
Effect
Target
all allies
  • Guard bond with all allies for 2 turns: the user takes 30 % of every hit.
  • Raises its own defense by 30 % for 2 turns.
Cooldown
5 turns

Light Bind

Epic · Light

one enemy · power 1.2 · 50 % Stun for 1 turns · cooldown 4

  • Stun
Effect
Target
one enemy
  • Deals 120 % of attack as damage.
  • 50 % chance to stun the enemy for 1 turn.
Cooldown
4 turns

Light Seal

Epic · Light

one ally · 100 % Block Debuffs for 2 turns · Heal 10 % · cooldown 4

  • Block Debuffs
  • Heal
Effect
Target
one ally
  • Gives the ally Block Debuffs for 2 turns: new debuffs have no effect.
  • Heals the ally for 10 % of max health.
Cooldown
4 turns

Retribution

Epic · Light

one ally · 100 % Counterattack 100 % for 2 turns · cooldown 4

  • Counterattack
Effect
Target
one ally
  • Gives the ally Counterattack for 2 turns: every direct hit is answered with 100 % attack.
Cooldown
4 turns

Sun Strike

Epic · Light

one enemy · power 1.5 · Shared Lifesteal 30 % · cooldown 4

  • Shared Lifesteal
Effect
Target
one enemy
  • Deals 150 % of attack as damage.
  • Heals all allies by 30 % of the damage dealt.
Cooldown
4 turns

Soul Harvest

Epic · Shadow

one enemy · power 2.2 · ignores 40 % defense · cooldown 4

Effect
Target
one enemy
  • Deals 220 % of attack as damage.
  • Ignores 40 % of defense.
Cooldown
4 turns

Claw Storm

Epic · Shadow

one enemy · power 0.4 · 5 hits · cooldown 4

Effect
Target
one enemy
  • 5 hits of 40 % attack each.
Cooldown
4 turns

Death Claw

Epic · Shadow

one enemy · power 0.9 · 2 hits · sure crit · ignores 30 % defense · cooldown 4

Effect
Target
one enemy
  • 2 hits of 90 % attack each.
  • Always lands a critical hit.
  • Ignores 30 % of defense.
Cooldown
4 turns

Serpent Bite

Epic · Shadow

one enemy · power 1.5 · up to +100 % against wounded targets · cooldown 4

Effect
Target
one enemy
  • Deals 150 % of attack as damage.
  • Up to 100 % more damage the less health the target has.
Cooldown
4 turns

Berserker

Epic · Shadow

one enemy · power 1.4 · up to +100 % when low on health · cooldown 4

Effect
Target
one enemy
  • Deals 140 % of attack as damage.
  • Up to 100 % more damage the less health the user has.
Cooldown
4 turns

Blood Toll

Epic · Shadow

one enemy · power 2.6 · Life Cost 15 % · cooldown 4

  • Life Cost
Effect
Target
one enemy
  • Deals 260 % of attack as damage.
  • Costs the user 15 % of its max health.
Cooldown
4 turns

Abyss Bite

Epic · Shadow

one enemy · power 1.8 · Lifesteal 40 % · cooldown 4

  • Lifesteal
Effect
Target
one enemy
  • Deals 180 % of attack as damage.
  • Heals itself for 40 % of the damage dealt (lifesteal).
Cooldown
4 turns

Armor Eater

Epic · Shadow

one enemy · power 0.6 · 3 hits · 100 % Defense Down 30 % for 2 turns · cooldown 4

  • Defense Down
Effect
Target
one enemy
  • 3 hits of 60 % attack each.
  • Lowers the enemy's defense by 30 % for 2 turns.
Cooldown
4 turns

Night Storm

Epic · Shadow

all enemies · power 0.5 · 2 hits · cooldown 4

Effect
Target
all enemies
  • Hits all enemies with 50 % attack.
Cooldown
4 turns

Shard Rain

Epic · Shadow

3 random enemies · power 0.35 · 3 hits · cooldown 4

Effect
Target
3 random enemies
  • Hits 3 random enemies with 35 % attack each.
Cooldown
4 turns

Dread Lord

Epic · Shadow

all enemies · power 0.8 · 60 % Attack Down 30 % for 2 turns · cooldown 4

  • Attack Down
Effect
Target
all enemies
  • Hits all enemies with 80 % attack.
  • 60 % chance to lower all enemies' attack by 30 % for 2 turns.
Cooldown
4 turns

Rampage

Epic · Shadow

self · 100 % Attack Up 40 % for 2 turns · 100 % Crit Chance Up 30 % for 2 turns · 100 % Speed Up 20 % for 2 turns · cooldown 5

  • Attack Up
  • Crit Chance Up
  • Speed Up
Effect
Target
self
  • Raises its own attack by 40 % for 2 turns.
  • Raises its own crit chance by 30 % for 2 turns.
  • Raises its own speed by 20 % for 2 turns.
Cooldown
5 turns

Blood Eclipse

Epic · Shadow

all allies · 100 % Attack Up 25 % for 2 turns · 100 % Crit Damage Up 30 % for 2 turns · cooldown 5

  • Attack Up
  • Crit Damage Up
Effect
Target
all allies
  • Raises all allies' attack by 25 % for 2 turns.
  • Raises all allies' crit damage by 30 % for 2 turns.
Cooldown
5 turns

Lurking Death

Epic · Shadow

self · 100 % Counterattack 150 % for 2 turns · 100 % Crit Chance Up 30 % for 2 turns · cooldown 4

  • Counterattack
  • Crit Chance Up
Effect
Target
self
  • Gives itself Counterattack for 2 turns: every direct hit is answered with 150 % attack.
  • Raises its own crit chance by 30 % for 2 turns.
Cooldown
4 turns

Call to Arms

Legendary · Light

one ally · Ally Attack 200 % · cooldown 4

  • Ally Attack
Effect
Target
one ally
  • Makes the ally attack at once with 200 % attack.
Cooldown
4 turns

Resurrection

Legendary · Light

one ally · Revive 60 % · Shield 20 %, reduces damage by 5 % · cooldown 5

  • Revive
  • Shield
Effect
Target
one ally
  • Revives a fallen ally with 60 % of max health.
  • Gives the ally a shield of 20 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
5 turns

Seraph Wings

Legendary · Light

all allies · Heal 20 % · 100 % Speed Up 25 % for 2 turns · cooldown 5

  • Heal
  • Speed Up
Effect
Target
all allies
  • Heals all allies for 20 % of max health.
  • Raises all allies' speed by 25 % for 2 turns.
Cooldown
5 turns

Heaven Shield

Legendary · Light

all allies · Cleanse · Shield 25 %, reduces damage by 15 % · cooldown 5

  • Cleanse
  • Shield
Effect
Target
all allies
  • Frees all allies from all debuffs.
  • Gives all allies a shield of 25 % of max health. While it holds, it reduces all damage taken by 15 %.
Cooldown
5 turns

Light Pact

Legendary · Light

one ally · Heal 25 % · 100 % Attack Up 30 % for 2 turns · Ally Attack 120 % · cooldown 5

  • Heal
  • Attack Up
  • Ally Attack
Effect
Target
one ally
  • Heals the ally for 25 % of max health.
  • Raises the ally's attack by 30 % for 2 turns.
  • Makes the ally attack at once with 120 % attack.
Cooldown
5 turns

Sun Judgment

Legendary · Light

all enemies · power 1 · 100 % Defense Down 25 % for 2 turns · cooldown 5

  • Defense Down
Effect
Target
all enemies
  • Hits all enemies with 100 % attack.
  • Lowers all enemies' defense by 25 % for 2 turns.
Cooldown
5 turns

Last Bastion

Legendary · Light

all allies · 100 % Block Debuffs for 2 turns · Shield 15 %, reduces damage by 5 % · cooldown 5

  • Block Debuffs
  • Shield
Effect
Target
all allies
  • Gives all allies Block Debuffs for 2 turns: new debuffs have no effect.
  • Gives all allies a shield of 15 % of max health. While it holds, it reduces all damage taken by 5 %.
Cooldown
5 turns

Holy Judgment

Legendary · Light

one enemy · power 2.5 · Shared Lifesteal 40 % · cooldown 5

  • Shared Lifesteal
Effect
Target
one enemy
  • Deals 250 % of attack as damage.
  • Heals all allies by 40 % of the damage dealt.
Cooldown
5 turns

Radiant Form

Legendary · Light

self · 100 % Taunt for 2 turns · 100 % Counterattack 100 % for 2 turns · 100 % Defense Up 40 % for 2 turns · cooldown 5

  • Taunt
  • Counterattack
  • Defense Up
Effect
Target
self
  • Taunt for 2 turns: all enemies must attack the user.
  • Gives itself Counterattack for 2 turns: every direct hit is answered with 100 % attack.
  • Raises its own defense by 40 % for 2 turns.
Cooldown
5 turns

Star Shower

Legendary · Light

3 random enemies · power 0.8 · 2 hits · 50 % Attack Down 30 % for 2 turns · cooldown 4

  • Attack Down
Effect
Target
3 random enemies
  • Hits 3 random enemies with 80 % attack each.
  • 50 % chance to lower the attack of the enemies hit by 30 % for 2 turns.
Cooldown
4 turns

Blazing Dawn

Legendary · Light

all allies · Turn Meter Up 30 % · 100 % Attack Up 25 % for 2 turns · cooldown 5

  • Turn Meter Up
  • Attack Up
Effect
Target
all allies
  • Fills all allies' turn meter by 30 %.
  • Raises all allies' attack by 25 % for 2 turns.
Cooldown
5 turns

Guardian Angel

Legendary · Light

one ally · 100 % Unkillable for 2 turns · cooldown 5

  • Unkillable
Effect
Target
one ally
  • Makes the ally unkillable for 2 turns: health cannot drop below 1.
Cooldown
5 turns

Dawn of Souls

Legendary · Light

all fallen allies · Revive 30 % · cooldown 6

  • Revive
Effect
Target
all fallen allies
  • Revives all fallen allies with 30 % of their max health.
Cooldown
6 turns

World Eater

Legendary · Shadow

one enemy · power 3 · ignores 50 % defense · cooldown 5

Effect
Target
one enemy
  • Deals 300 % of attack as damage.
  • Ignores 50 % of defense.
Cooldown
5 turns

Crimson Carnage

Legendary · Shadow

one enemy · power 0.4 · 6 hits · each hit +20 % · cooldown 5

Effect
Target
one enemy
  • 6 hits of 40 % attack each.
  • Each further hit deals 20 % more damage than the one before.
Cooldown
5 turns

Death Sentence

Legendary · Shadow

one enemy · power 2 · sure crit · up to +100 % against wounded targets · cooldown 5

Effect
Target
one enemy
  • Deals 200 % of attack as damage.
  • Always lands a critical hit.
  • Up to 100 % more damage the less health the target has.
Cooldown
5 turns

Shadow Pack

Legendary · Shadow

all allies · Ally Attack 80 % · cooldown 5

  • Ally Attack
Effect
Target
all allies
  • Makes all allies attack at once with 80 % attack.
Cooldown
5 turns

Soul Eater

Legendary · Shadow

all enemies · power 1.2 · Shared Lifesteal 20 % · cooldown 5

  • Shared Lifesteal
Effect
Target
all enemies
  • Hits all enemies with 120 % attack.
  • Heals all allies by 20 % of the damage dealt.
Cooldown
5 turns

Shield Breaker

Legendary · Shadow

one enemy · power 1.6 · breaks shields · ignores 30 % defense · cooldown 4

Effect
Target
one enemy
  • Deals 160 % of attack as damage.
  • Destroys all of the target’s shields before the hit.
  • Ignores 30 % of defense.
Cooldown
4 turns

Eternal Night

Legendary · Shadow

all enemies · power 0.7 · 2 hits · 50 % Stun for 1 turns · cooldown 5

  • Stun
Effect
Target
all enemies
  • Hits all enemies with 70 % attack.
  • 50 % chance to stun all enemies for 1 turn.
Cooldown
5 turns

Armor Ripper

Legendary · Shadow

one enemy · power 0.55 · 4 hits · 100 % Defense Down 40 % for 2 turns · cooldown 5

  • Defense Down
Effect
Target
one enemy
  • 4 hits of 55 % attack each.
  • Lowers the enemy's defense by 40 % for 2 turns.
Cooldown
5 turns

Blood Sacrifice

Legendary · Shadow

one enemy · power 4 · Life Cost 25 % · sure crit · cooldown 5

  • Life Cost
Effect
Target
one enemy
  • Deals 400 % of attack as damage.
  • Costs the user 25 % of its max health.
  • Always lands a critical hit.
Cooldown
5 turns

Lord of the Hunt

Legendary · Shadow

self · 100 % Attack Up 50 % for 2 turns · 100 % Crit Chance Up 40 % for 2 turns · 100 % Crit Damage Up 40 % for 2 turns · cooldown 5

  • Attack Up
  • Crit Chance Up
  • Crit Damage Up
Effect
Target
self
  • Raises its own attack by 50 % for 2 turns.
  • Raises its own crit chance by 40 % for 2 turns.
  • Raises its own crit damage by 40 % for 2 turns.
Cooldown
5 turns

Dark Pact

Legendary · Shadow

all allies · 100 % Attack Up 35 % for 2 turns · 100 % Crit Chance Up 25 % for 2 turns · Life Cost 10 % · cooldown 5

  • Attack Up
  • Crit Chance Up
  • Life Cost
Effect
Target
all allies
  • Raises all allies' attack by 35 % for 2 turns.
  • Raises all allies' crit chance by 25 % for 2 turns.
  • Costs the user 10 % of its max health.
Cooldown
5 turns

Last Breath

Legendary · Shadow

one enemy · power 1.8 · up to +150 % when low on health · cooldown 4

Effect
Target
one enemy
  • Deals 180 % of attack as damage.
  • Up to 150 % more damage the less health the user has.
Cooldown
4 turns

Shard Storm

Legendary · Shadow

3 random enemies · power 0.35 · 4 hits · sure crit · cooldown 5

Effect
Target
3 random enemies
  • Hits 3 random enemies with 35 % attack each.
  • Always lands a critical hit.
Cooldown
5 turns

Passives

Shielded Start

Passive · Normal · Light

Starts every battle with a shield of 10 %.

Warm Light

Passive · Normal · Light

Heals all allies by 2 % at the start of its turn.

Pure Heart

Passive · Normal · Light

15 % chance to resist a harmful effect.

Light Spark

Passive · Normal · Light

After its own critical hit, heals the whole team by 3 % of their max health.

Bloodthirst

Passive · Normal · Shadow

Heals by 8 % of the damage it deals.

Retaliation

Passive · Normal · Shadow

15 % chance to strike back when hit.

Predator's Eye

Passive · Normal · Shadow

Crit chance +8 percentage points.

Piercing Strike

Passive · Normal · Shadow

Critical hits ignore 15 % of the target's defense.

Shielded Start

Passive · Rare · Light

Starts every battle with a shield of 15 %.

Back to the Wall

Passive · Rare · Light

Below 30 % health: defense +30 %.

Pure Heart

Passive · Rare · Light

20 % chance to resist a harmful effect.

Guiding Light

Passive · Rare · Light

All allies get crit chance +12 percentage points while this Ovaling is alive.

Venom Lore

Passive · Rare · Shadow

+20 % damage against poisoned targets.

Bloodthirst

Passive · Rare · Shadow

Heals by 12 % of the damage it deals.

Retaliation

Passive · Rare · Shadow

20 % chance to strike back when hit.

Keen Edge

Passive · Rare · Shadow

Crit damage +20 percentage points.

Warm Light

Passive · Epic · Light

Heals all allies by 4 % at the start of its turn.

Shielded Start

Passive · Epic · Light

Starts every battle with a shield of 20 %.

Back to the Wall

Passive · Epic · Light

Below 30 % health: defense +40 %.

Light Spark

Passive · Epic · Light

After its own critical hit, heals the whole team by 6 % of their max health.

Predator's Eye

Passive · Epic · Shadow

Crit chance +16 percentage points.

Venom Lore

Passive · Epic · Shadow

+30 % damage against poisoned targets.

Retaliation

Passive · Epic · Shadow

25 % chance to strike back when hit.

Piercing Strike

Passive · Epic · Shadow

Critical hits ignore 30 % of the target's defense.

Warm Light

Passive · Legendary · Light

Heals all allies by 5 % at the start of its turn.

Pure Heart

Passive · Legendary · Light

40 % chance to resist a harmful effect.

Shielded Start

Passive · Legendary · Light

Starts every battle with a shield of 30 %.

Guiding Light

Passive · Legendary · Light

All allies get crit chance +24 percentage points while this Ovaling is alive.

Bloodthirst

Passive · Legendary · Shadow

Heals by 20 % of the damage it deals.

Predator's Eye

Passive · Legendary · Shadow

Crit chance +20 percentage points.

Venom Lore

Passive · Legendary · Shadow

+40 % damage against poisoned targets.

Keen Edge

Passive · Legendary · Shadow

Crit damage +40 percentage points.

How to get them

  • Moves drop as loot in the dungeons. The very first dungeon win of your account always brings one.
  • Passives drop only in these dungeons: Poison Swamp and Lake of Stillness.
  • You insert them on the page of an Ovaling. A move fits only an Ovaling of its family.