Ovalings English Language

Battle

Battles are turn based. You pick a move, or let the team fight on its own.

How a battle runs

  • Each fighter fills its turn meter by its Speed. Whoever fills it first acts next.

  • Crit chance decides how often a hit is critical, Crit damage how hard it hits.

  • With Auto the team fights on its own, and the speed button makes the battle run faster.

  • In the campaign, stages won with 3 stars can be skipped with a Fast Forward Token.

Basic attacks

Slot 1 always holds the basic attack of the family. Both are equally strong.

Beam

Light

one enemy · power 1 · no cooldown

Effect
Target
one enemy
  • Deals 100 % of attack as damage.
Cooldown
none

Strike

Shadow

one enemy · power 1 · no cooldown

Effect
Target
one enemy
  • Deals 100 % of attack as damage.
Cooldown
none

Effects

The strength of an effect always comes from the ability that applies it. Effects of the same kind do not stack: the stronger value and the longer duration apply. Buffs help your own team, debuffs hit the enemy. Tap an effect to learn more.

Buffs

  • Attack Up

    Raises attack, so its hits do more damage.

    Effect

    Attack Up raises the Attack by a percentage while it lasts. All damage the Ovaling deals grows with it.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    Percent, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Defense Up

    Raises defense, so it takes less damage.

    Effect

    Defense Up raises the Defense by a percentage while it lasts. Every hit on the Ovaling does less damage.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    Percent, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Speed Up

    Raises speed, so it acts more often.

    Effect

    Speed Up raises the Speed by a percentage while it lasts. The turn meter fills faster, so the Ovaling gets its turn sooner and more often.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    Percent, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Regeneration

    Heals at the start of each of its turns.

    Effect

    At the start of each of its own turns, the Ovaling heals a part of its highest health, until the effect runs out.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    Percent of the highest health per turn, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Shield

    Soaks up damage before health is lost.

    Effect

    A shield is a cushion made of a part of the highest health. Damage hits the shield first and only then the health. A shield has no duration and stays until it is used up. Every shield also reduces all damage taken by at least 5 % as long as something is left of it. Then the damage reduction icon shows.

    Type
    Buff
    Duration
    Until used up
    Strength
    Percent of the highest health, set by the ability
    Stacking
    No, the bigger shield applies
  • Damage Reduction

    All damage taken is lower.

    Effect

    All damage taken is lower by the value. Every shield brings its own damage reduction while it holds, but it can also come as an effect of its own with a duration. All reductions together at most 50 %.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    Percent, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Taunt

    Draws all single attacks of the enemies.

    Effect

    While taunt lasts, enemies must use single attacks on the taunter. If several Ovalings taunt, a random one of them is hit. Area attacks still hit everyone.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    None
    Stacking
    No, the stronger value and the longer duration apply
  • Guard Bond

    A protector takes part of the hits.

    Effect

    The user is bound to the target and takes part of every direct hit on it. Poison and other damage over time is not shared.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    Percent of the damage dealt, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Block Debuffs

    New debuffs have no effect.

    Effect

    While it lasts, all new debuffs bounce off. Debuffs already in place stay, cleanse removes those.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    None
    Stacking
    No, the stronger value and the longer duration apply
  • Counterattack

    Answers every direct hit.

    Effect

    When the Ovaling takes a direct hit, it strikes back at once with its basic attack, on every hit. A counterattack never triggers another. Poison and reflected damage do not count as hits.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    Percent of attack, per ability
    Stacking
    No, the stronger value and the longer duration apply
  • Unkillable

    Health cannot drop below 1.

    Effect

    While it lasts, the Ovaling cannot fall. Damage and poison bring its health down to 1 at most. Once it ends, every hit counts again.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    None
    Stacking
    No, the stronger value and the longer duration apply
  • Crit Chance Up

    Higher chance of critical hits.

    Effect

    Crit chance rises by as many percentage points as the ability states. Critical hits deal damage equal to the Ovaling's crit damage.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    Percentage points, per ability
    Stacking
    No, the stronger value and the longer duration apply
  • Crit Damage Up

    Critical hits deal more damage.

    Effect

    Crit damage rises by as many percentage points as the ability states while the effect lasts.

    Type
    Buff
    Duration
    A few turns, set by the ability
    Strength
    Percentage points, per ability
    Stacking
    No, the stronger value and the longer duration apply

Debuffs

  • Attack Down

    Lowers attack, so its hits do less damage.

    Effect

    Attack Down lowers the Attack by a percentage while it lasts. All damage the Ovaling deals shrinks with it. Some bosses are immune.

    Type
    Debuff
    Duration
    A few turns, set by the ability
    Strength
    Percent, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Defense Down

    Lowers defense, so it takes more damage.

    Effect

    Defense Down lowers the Defense by a percentage while it lasts. Every hit on the Ovaling does more damage.

    Type
    Debuff
    Duration
    A few turns, set by the ability
    Strength
    Percent, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Speed Down

    Lowers speed, so it acts less often.

    Effect

    Speed Down lowers the Speed by a percentage while it lasts. The turn meter fills more slowly, so the Ovaling gets its turn later and less often.

    Type
    Debuff
    Duration
    A few turns, set by the ability
    Strength
    Percent, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Poison

    Deals damage at the start of each of its turns.

    Effect

    At the start of each of its own turns, the poisoned Ovaling loses a part of its highest health. Poison goes past defense. A shield absorbs it first, like any other damage. It ends after the stated number of turns.

    Type
    Debuff
    Duration
    A few turns, set by the ability
    Strength
    Percent of the highest health per turn, set by the ability
    Stacking
    No, the stronger value and the longer duration apply
  • Stun

    Skips its next turn.

    Effect

    A stunned Ovaling skips its turn and can do nothing. Bosses are often immune to stun, and some Ovalings can fend it off with a passive.

    Type
    Debuff
    Duration
    A few turns, set by the ability
    Strength
    None
    Stacking
    No, the stronger value and the longer duration apply
  • Heal Reduction

    Healing on the target is weaker.

    Effect

    While it lasts, every heal on the target is smaller by the value of the ability, including lifesteal and regeneration. Cleanse removes it.

    Type
    Debuff
    Duration
    A few turns, set by the ability
    Strength
    Percent, set by the ability
    Stacking
    No, the stronger value and the longer duration apply

Instant effects

  • Heal

    Restores health at once.

    Effect

    Heal restores a part of the target's highest health immediately. Health never goes above the maximum.

    Type
    Instant effect
    Duration
    Instant
    Strength
    Percent of the highest health, set by the ability
    Stacking
    Yes, every use takes effect on its own
  • Lifesteal

    Heals by a share of the damage dealt.

    Effect

    A share of the damage the attacker deals comes back to it as health, with every hit.

    Type
    Instant effect
    Duration
    Instant
    Strength
    Percent of the damage dealt, set by the ability
    Stacking
    Yes, every use takes effect on its own
  • Revive

    Brings a fallen ally back.

    Effect

    Revive brings a fallen Ovaling back into the battle with a part of its health. Each Ovaling can be revived only once per battle.

    Type
    Instant effect
    Duration
    Instant
    Strength
    Percent health after revival, set by the ability
    Stacking
    No, once per battle and Ovaling
  • Cleanse

    Removes all debuffs.

    Effect

    Cleanse removes every debuff from the target at once, for example poison, stun and all reductions of attack, defense and speed. Buffs and shields stay.

    Type
    Instant effect
    Duration
    Instant
    Strength
    None
    Stacking
    Yes, every use takes effect on its own
  • Turn Meter Up

    Fills part of the turn meter.

    Effect

    Turn Meter Up adds a percentage to the target's turn meter, so its next turn comes sooner.

    Type
    Instant effect
    Duration
    Instant
    Strength
    Percent of the turn meter, set by the ability
    Stacking
    Yes, every use takes effect on its own
  • Turn Meter Down

    Empties part of the turn meter.

    Effect

    Turn Meter Down takes a percentage off the target's turn meter, so its next turn comes later.

    Type
    Instant effect
    Duration
    Instant
    Strength
    Percent of the turn meter, set by the ability
    Stacking
    Yes, every use takes effect on its own
  • Life Cost

    Costs the user health.

    Effect

    Some strong help has a price: the user loses part of its max health, ignoring shields, but never the last point.

    Type
    Instant effect
    Duration
    Instant
    Strength
    Percent of the highest health, set by the ability
    Stacking
    Yes, every use takes effect on its own
  • Ally Attack

    An ally attacks out of turn.

    Effect

    The ally strikes at once with its basic attack, at the enemy with the least health. Taunt applies. It does not count as its turn, cooldowns and effects do not tick.

    Type
    Instant effect
    Duration
    Instant
    Strength
    Percent of attack, per ability
    Stacking
    Yes, every use takes effect on its own
  • Shared Lifesteal

    The damage heals the whole team.

    Effect

    Part of the damage the attack deals heals every living ally, the attacker included.

    Type
    Instant effect
    Duration
    Instant
    Strength
    Percent of the damage dealt, set by the ability
    Stacking
    Yes, every use takes effect on its own
  • Venom Release

    Poison deals all its damage at once.

    Effect

    Every poison on the target deals its strength times the remaining turns as damage right away, then the poison is gone. Without poison nothing happens. Cannot be blocked.

    Type
    Instant effect
    Duration
    Instant
    Strength
    None
    Stacking
    Yes, every use takes effect on its own

Rules for effects

Every shield lowers damage taken by at least 5 % while it stands. All reductions together reach at most 50 %.